Felthalas Paendrag

Description:

Felthalas Paedrag

Male Eladrin Wizard
Level 1
Unaligned
Representing Erik

Strength 11 (0)
Constitution 14 (
2)
Dexterity 14 (2)
Intelligence 18 (
4)
Wisdom 13 (1)
Charisma 10 (
0)

Height: 5’ 10"
Weight: 165 lb
Skin: Tan
Eyes: Violet
Hair: White Straight; Beardless

Maximum Hit Points: 24

Bloodied: 12 Surge Value: 6 Surges / Day: 8 [includes constitution modifier]

Size: Medium
Speed: 6 squares
Vision: Low-light

Initiative: 1d20 +2 = + 2 [dexterity]
Base Strength Attack: 1d20 +0 = + 0 [strength]
Base Dexterity Attack: 1d20 +2 = + 2 [dexterity]
Base Constitution Attack: 1d20 +2 = + 2 [constitution]
Base Intelligence Attack: 1d20 +4 = + 4 [intelligence]
Base Wisdom Attack: 1d20 +1 = + 1 [wisdom]
Base Charisma Attack: 1d20 +0 = + 0 [charisma]

Armor Class: 14 = 10 + 4 [intelligence]
Fortitude Defense: 12 = 10 + 2 [constitution]
Reflex Defense: 14 = 10 + 4 [intelligence]
Will Defense: 14 = 10 + 1 [Eladrin] + 2 [wizard] + 1 [wisdom]

If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 1 characters get +0 on attack/damage (0d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items.

Armor: None (“cloth”)
Shield: None

Attacks:

Unarmed Melee: +0 [base strength attack] vs AC; damage 1[W]=1d4 Longswordv: 3 vs AC [0 strength attack] [3 proficiency]; damage 1[W]=1d8 4 lb (Heavy blade) versatile Magic Missile [always hits, as per July 2010 rules revision, for 2/3/5 + int modifier damage] Storm Pillar [AP] i [special] Astral Wasp: Flaming Sphere [see online revision] +4i [base intelligence attack] vs reflex Summon Fire Warrior: v Versatile weapon. Add +1 to damage if using two-handed. i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.

Base Saving throw: d20 vs 10

Encumberance 4e

Normal Load:
Heavy Load:
Maximum Drag Load
110 lb.
220 lb.
550 lb.
Encumberance 3.5

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.

Languages: Common; Draconic; Elven;

Rituals Known:

Comprehend Language [Level 1] Secret Page [Level 1] Tenser’s Floating Disk [Level 1]

Skills:

Acrobatics: +2 = 2 [dexterity] Arcana: +11 = 4 [intelligence] + 2 [Eladrin] +5 [class training] Athletics: +0 = 0 [strength] Bluff: +0 = 0 [charisma] Diplomacy: +0 = 0 [charisma] Dungeoneering: +6 = 1 [wisdom] +5 [class training] Endurance: +2 = 2 [constitution] Heal: +1 = 1 [wisdom] History: +11 = 4 [intelligence] + 2 [Eladrin] +5 [class training] Insight: +1 = 1 [wisdom] Intimidate: +0 = 0 [charisma] Nature: +1 = 1 [wisdom] Perception: +6 = 1 [wisdom] +5 [eladrin education] Religion: +9 = 4 [intelligence] +5 [class training] Stealth: +2 = 2 [dexterity] Streetwise: +0 = 0 [charisma] Thievery: +2 = 2 [dexterity]

Feats:

Arcane Familiar [AP]

At-Will:

Melee Basic Attack: By weapon, damage 1[W] [standard action] Ranged Basic Attack: By weapon, damage 1[W]+2 [dexterity bonus] [standard action] Bull Rush: +0 [base strength attack] vs fortitude [standard action] Grab: +0 [base strength attack] vs reflex [standard action] Move grabbed target: +0 [base strength attack] vs fortitude [standard action] Escape: +2 [acrobatics] vs reflex / +0 [athletics] vs fortitude [move action] Ghost Sound [Wizard][standard action] Light [Wizard][minor action] Mage Hand [Wizard][minor action] Prestidigitation [Wizard][standard action][no longer moves up to 1 lb per Essentials] Magic Missile [Level 1][usable as basic ranged attack] Storm Pillar [AP; Level 1] Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps 2, failure hurts -1]; Charge [1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics — fast escape; Bluff, Heal — first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances); Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action) Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception — active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight); switch familiar active/passive; Other Immediate Actions: Readied action Other Opportunity Actions: Opportunity attack Other Free Actions: Drop held items; End a grab; Talk Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception — passive Short rest: Healing surges as available Five minutes: Normal escape from restraints (Acrobatics) One hour: Forage; Streetwise check

Encounter Powers:

Second Wind Spend an Action Point [free action, not in surprise round] Fey Step [Eladrin][move action] Use Implement [free action] Astral Wasp [Level 1]:

Daily Powers:

Flaming Sphere [Level 1] [see online revision] Summon Fire Warrior [Level 1]:

Reminder to Level 1 Wizards: Each day (i.e., after extended rest), you prepare one daily non-utility power and one utility power from your spellbook.

Eladrin

  • +2 Dexterity, +2 Intelligence (already included)
  • +2 Arcana, +2 History
  • Eladrin Education (already included)
  • Eladrin Will (+1 on will defense, +5 vs charms)
  • Fey Origin
  • Trance
  • Fey Step

Wizard

  • This wizard chose the Tome of Binding mastery. Remember your once-per-encounter opportunity to give your summoned creatures a bonus on damage rolls equal to your constitution modifier.
  • Cantrips
  • Ritual Casting [bonus feat, not listed above]
  • Spellbook

Familiar: Dragonling

5 fly 6 [hover] Constant Benefits: o You can read and speak draconic o Additional hp when spend a healing surge Active Benefits: Dragon’s breath [1/encounter]

Felthalas Paedrag’s Equipment:

4 lb 2 lb 5 lb 3 lb 2 lb 4 lb 1 lb 10 lb 10 lb 4 lb 1 lb 3 lb 3 lb _____ 52 lb Weapons / Armor / Shield (from above) Backpack Bedroll Blanket, winter x1 Caltrops Candle Chalk Flint and steel Grappling hook Poisoner’s Kit Ink vial Ink pen Paper sheets x5 Parchment sheets x5 Pouch (belt) x2 Rations (1 day) x10 Rope (50’, hempen) x1 Waterskins x1 Whetstone Ritual book x1 Ritual components Spellbook x1 Total

Magic items:

Weapon: Weapon: Weapon: Weapon: Armor: Shield: Arms: Feet: Hands: Head: Neck: Ring: Ring: Waist:

Resistances:

Action Point Tally:

Daily Item Powers Per Day: Heroic Tier Milestones: / / /

Death Saving Throw Failures:

More about Felthalas Paedrag:

Error reports to scalpel_blade@yahoo.com Thanks!

Bio:

Felthalas Paendrag

Third Age of Aeros BrandonJ ximinipot